iPad and iPhone

Discuss alternative media renderers (not PS3) supported by PS3 Media Server (e.g. Xbox 360, TVs &c.)

Re: iPad and iPhone

Postby Olof » Sat Jul 30, 2011 9:41 am

Raptor399 wrote:
DeFlanko wrote:I say we spend some more time on it when the developer spends more time on it allowing more media types first.


Yeah, I already had discarded 8player lite as non-working. The test with your .conf file only proves that.

Too bad. 8 player lite has a beautiful GUI that works smoothly without any ads, but actually *playing* media is where it totally fails. ;-)


On the other hand, I've got 8Player to play mp4:s perfectly, just not with PMS.
I'll try some more, but the functionality is not critical to me. It just bugs me à bit that I can't get it to work.

/Olof
Olof
 
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Re: iPad and iPhone

Postby Raptor399 » Sat Jul 30, 2011 10:32 am

I currently have tried these players (ordered by success rate):

Image

Starting with the last one:
AirVideoFree does not even manage to connect to the server. PMS sees it, but the app just says "Communication Error":

Image

8player lite connects just fine, but it does not recognize nor play any of the videos presented to it. Audio seems to work (haven't really tried).

Image

yxplayer2 lite connects just fine, although its screens are littered with pretty annoying ads. The app even plays back some of videos I throw at it, sometimes only partially:

Image

I still get the best results with AirPlayer, which is a paid app. Seems to work okay most of the time(*), I can even watch on iPad and iPhone at the same time ;-):

Image

(*) I noticed in the traces that broken playback is often caused by PMS itself, not the app. The robustness of its transcoding, streaming and buffering code could be kicked up a notch or two. Easier said then done, though. It is complex code. :roll:

*edit* GoodPlayer is also reported as working.
Raptor399
Project Member
 
Posts: 1916
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Re: iPad and iPhone

Postby Raptor399 » Sat Jul 30, 2011 10:35 am

Olof wrote:On the other hand, I've got 8Player to play mp4:s perfectly, just not with PMS.
I'll try some more, but the functionality is not critical to me. It just bugs me à bit that I can't get it to work.

/Olof


Agreed, that is annoying! :?
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Project Member
 
Posts: 1916
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Re: iPad and iPhone

Postby nonolk » Sat Jul 30, 2011 2:43 pm

Hello,

I also worked a litle bit on this topic, I mean using some upnp enabled media player on my Ipad 2.
I spent severals hours to achieve a correct result. By correct I mean I'm now using mediainfo and I'm able to stream and play nearly everything properly.

I read the FAQ carrefully and I can say, the limiting factor is wifi connection only.

I'm using "Buzz player" available on the app store for both Iphone and Ipad, and based on "Buzz player" faq I managed to find the "correct" settings for it to work with PMS.
Here is the link to the revelant part of the faq :http://bugunsoft.com/buzzplayer/help/playfiles.html#supportedtypes

So I give you the renderer config file.

Code: Select all
#---------------#----------------------------------------------------------------------------
# Ipad.conf
#
# PS3 Media Server profile for the AirPlayer app on iPad, iPhone and iPod.
# See PS3.conf for a description of all possible configuration options.
#
# This profile is still in an experimental stage.
# You are encouraged to experiment and report back the results on the forums
# at http://www.ps3mediaserver.org/.
#
# TODO: Set MediaInfo=true and configure the supported types correctly.

#----------------------------------------------------------------------------
# General informations / detection

RendererName=Ipad
RendererIcon=airplayer.png

# UserAgentSearch: regular expression to detect the connected renderer.
# AirPlayer has been observed using the following user agents:
#
# User-Agent: AirPlayer/1.0.09 CFNetwork/485.13.9 Darwin/11.0.0
# User-Agent: Lavf52.54.0
#
# Combined regular expression of working user agents
UserAgentSearch=Platinum/0.5.3.0, DLNADOC/1.50

# UserAgentAdditionalHeaders: additional HTTP header for better detection
#UserAgentAdditionalHeader=
#UserAgentAdditionalHeaderSearch=

#Basic capabilities
Video=true
Audio=true
Image=true

#----------------------------------------------------------------------------
# DLNA settings

# Use the DLNA feature seek by time and not by range
SeekByTime=false

# Serve different flavors of localization in the DLNA parameters (PAL/NTSC, NA/EU/JP)
# to allow every worldwide renderer to see the files.
#DLNALocalizationRequired=false

#----------------------------------------------------------------------------
# Transcoding/Muxing capabilities
#

# Transcode codecs for video and audio engines
# currently supported: MPEGAC3, MPEGTSAC3 or WMV for video, PCM or MP3 for audio
TranscodeVideo=WMV
TranscodeAudio=MP3

# Use default DVD buffer size: false = greater bitrate and faster encoding,
# but can generate incompatible videos, depends of your media renderer
DefaultVBVBufSize=true

#Does the media renderer supports DTS wrapped into LPCM in a mpeg file ?
WrapDTSIntoPCM=false

# Maximum bit rate supported by the media renderer (0=unlimited)
MaxVideoBitrateMbps=7

# Max Width and Height supported by the media renderer (0=unlimited)
MaxVideoWidth=960
MaxVideoHeight=720

# Does the media renderer supports only H264 L4.1 at most ?
H264Level41Limited=false

# Does music files need to be resampled at 44.1kHz?
TranscodeAudioTo441kHz=false

# Does the client need to receive transcoded video with minimal delay ?
# (Useful when the client has a small timeout delay)
TranscodeFastStart=true

# Size of the transcoded file (unknown length) sent to the renderer (could
# determine browsing failure/success) Possible values:
#
#           -1: Specific value working with the PS3, means perfect transcoding
#               and copying support (it is against the DLNA spec though)
#            0: size attribute is NOT sent to the renderer (default value if
#               this parameter isn't used)
# 100000000000: 100Gb, if you want to be sure that the media file is not cut
#               before the end
#TranscodedVideoFileSize=0

#----------------------------------------------------------------------------
# Misc Images

# Rotate JPEG files based on EXIF information
AutoExifRotate=true

#----------------------------------------------------------------------------
# Use MediaInfo for faster and proper file, codec and mime type management
# system (false by default).

# FIXME: Remove these two lines when the supported definitions are functioning properly
#MediaInfo=false
#StreamExtensions=avi,m4v,mkv,mov,mp4,ogg,rmvb,xvid,hdmov,hdm,flac,fla,dts,asf,asx,m2v

# FIXME: Playback is terrible with the supported definitions below
MediaInfo=true

# The media parser and this configuration file will recognize the following
# formats and codecs (lower case only, regular expressions are supported).
# Chosen from the most common used and supported formats and codecs.
#
#        mpegps       (mpeg presentation stream, used in DVD Videos, VCDs, etc.)
#        mpegts     (mpeg transport stream, used in sat tv, blu rays, etc.)
#        wmv        (Windows Media Video, tag also used for asf files)
#        avi        (AVI container)
#        mp4        (ISOM/MPEG4 container, or MPEG4 codec)
#        mov        (Quicktime container, Apple)
#        flv        (Flash Video)
#        rm         (Real Media, RMVB)
#        mkv        (Matroska)
#        wav        (WAVE file)
#        wavpac     (WavPack)
#        lpcm       (Linear PCM)
#        aac        (Advanced Audio Codec)
#        ac3        (Audio Coding 3)
#        mp3        (Mpeg Audio Layer 3)
#        mpa        (Mpeg Audio)
#        ogg        (Ogg Vorbis)
#        wma        (Windows Media Audio)
#        dts        (Digital Theater Systems)
#        dtshd      (Digital Theater Systems)
#        truehd     (TrueHD)
#        eac3       (Extended AC3)
#        atrac      (Atrac)
#        flac       (Free Lossless Audio Codec)
#        ape        (Monkey's Audio)
#        ra         (Real Audio)
#        mpc        (MusePack)
#        aiff       (AIFF)
#        alac       (Apple Lossless)
#        dv         (Digital Video)
#        mpeg1      (Codec used in VCD)
#        mpeg2      (Codec used in DVD Videos and HDTV)
#        divx       (DivX Video)
#        h264       (H264)
#        mjpeg      (M-JPEG)
#        vc1        (VC-1)
#        jpg        (Jpeg)
#        png        (PNG)
#        gif        (GIF)
#        tiff       (TIFF)
#        bmp        (Bitmap)
#        und        (Undetermined, if the parser did not recognize one of above)
# Usage:
#    f: format, MANDATORY (the only conf for a 'eat everything' renderer would be f:.+)
#    m: mimetype, STRONGLY RECOMMENDED (if not declared, an estimated value is assigned)
#    v: video codec
#    a: audio codec
#    n: max nb of audio channels
#    s: max audio sample frequency in Hz
#    b: max audio bitrate in bps
#    w: max width in pixels
#    h: max height in pixels
#    other flags: right now, only qpel and gmc (see avi)
#
# In case of multiple matches, the first mime type of the list is the used one.
# Be careful with regexps such as .+ : You should not use these except when you
# are sure your renderer is quite versatile.
#
# Taken from the AirPlayer site (http://www.edavs.com/AirPlayer.shtml):
#
#   - With iPhone 3gs or iPod generation 3 32G/64G or iPhone4G or iPad, You can stream
#     almost any formats of video from your media server, XVID, AVI, RMVB, MKV, MOV, MP4,
#     M4V etc.
#   - With iPhone 3gs or iPod generation 3 32G/64G, You can stream almost any formats of
#     music from your media server, MP3, WMA, OGG, AAC etc.
#   - With eailer iPhone/iPod , You can use QuickTime plugin to view limited media formats,
#     MOV, MP4, M4V, MP3, WMA, MP3, AAC.
#   - Support photo browser.
#   - Support photo thumbnails.
#
# gives:

# [Supported video formats]:
Supported = f:avi|divx   v:mp4|divx|mjpeg   n:2   a:mp3   m:video/x-divx
Supported = f:mov   m:video/quicktime
Supported = f:mp4   v:mp4|h264   a:ac3   n:2   m:video/mp4
Supported = f:mpegps|mpegts|mkv   v:mpeg1|mpeg2   n:2   a:mp3   m:video/mpeg
Supported = f:ogg   v:ogg   a:mp3   n:2   m:application/ogg
Supported = f:rm   v:rm   a:ra   n:2   m:application/vnd.rn-realmedia
Supported = f:wmv   v:wmv|vc1   a:wma   n:2   m:video/x-ms-wmv

# [Supported audio formats]:
Supported = f:wav   a:dts|lpcm   n:2   s:48000   m:audio/wav
Supported = f:wav   n:2   s:48000   m:audio/wav
Supported = f:mp3   n:2   m:audio/mpeg
Supported = f:aac   n:2   a:(?!alac).+   m:audio/x-m4a
Supported = f:wma   n:2   m:audio/x-ms-wma

# [Supported image formats]
Supported = f:jpg   m:image/jpeg
Supported = f:png   m:image/png
Supported = f:gif   m:image/gif
Supported = f:tiff   m:image/tiff

# Use faster method to create DLNA tree with MediaInfo. Not supported by some renderers,
# false by default (upnp specification violation).
CreateDLNATreeFaster = true

#----------------------------------------------------------------------------


I used as base the file given by Raptor399 for airplayer, but I modified it a bit in order to allow the use of mediainfo, also please note I m using sb38. Because I found if using sb33 you must use an already known renderer nage in order to see tour file. I think this is a bug.

One of the key point is the fact apple didn't allow to use hardware acceleration for playing file other than the format which are playable by default on the Ipad or Iphone, the decoding for all other format is only software, this is the explaination why the config file is so restrictive.

I hope this file will help,

Best regards,
nonolk
 
Posts: 5
Joined: Sat Jul 30, 2011 1:58 pm

Re: iPad and iPhone

Postby DeFlanko » Sat Jul 30, 2011 6:20 pm

nonolk wrote:Hello,

I also worked a litle bit on this topic, I mean using some upnp enabled media player on my Ipad 2.
I spent severals hours to achieve a correct result. By correct I mean I'm now using mediainfo and I'm able to stream and play nearly everything properly.

I read the FAQ carrefully and I can say, the limiting factor is wifi connection only.

I completely agree on limiting the wifi, but everytime ive tried to connect with PMS it limits it for me... my average was like 9-10 MB a sec...

nonolk wrote:I'm using "Buzz player" available on the app store for both Iphone and Ipad, and based on "Buzz player" faq I managed to find the "correct" settings for it to work with PMS.
Here is the link to the revelant part of the faq :http://bugunsoft.com/buzzplayer/help/playfiles.html#supportedtypes

So I give you the renderer config file.


Changed below to reflect "Buzzplayer" i think the renderers for mobile media should be respective to there software renderers not hardware ie: ipad or iphone. It makes for a cleaner understanding when talking to PMS.

nonolk wrote:
Code: Select all
#-------------------------------------------------------------------------------------------#
# Buzzplayer.conf
#
# PS3 Media Server profile for the AirPlayer app on iPad, iPhone and iPod.
# See PS3.conf for a description of all possible configuration options.
#
# This profile is still in an experimental stage.
# You are encouraged to experiment and report back the results on the forums
# at http://www.ps3mediaserver.org/.
#
# TODO: Confirm if Platinum conflicts with other renderers.

#----------------------------------------------------------------------------
# General informations / detection

RendererName=Buzzplayer
RendererIcon=Buzzplayer.png

# UserAgentSearch: regular expression to detect the connected renderer.
# AirPlayer has been observed using the following user agents:
#
# User-Agent: Platinum/0.5.3.0
# User-Agent: DLNADOC/1.50
#
# Combined regular expression of working user agents
# -=-=-=-=Dosent Platinum conflict with another renderer?
UserAgentSearch=Platinum/0.5.3.0, DLNADOC/1.50

# UserAgentAdditionalHeaders: additional HTTP header for better detection
# UserAgentAdditionalHeader=
# UserAgentAdditionalHeaderSearch=

#Basic capabilities
Video=true
Audio=true
Image=true

#----------------------------------------------------------------------------
# DLNA settings

# Use the DLNA feature seek by time and not by range
SeekByTime=false

# Serve different flavors of localization in the DLNA parameters (PAL/NTSC, NA/EU/JP)
# to allow every worldwide renderer to see the files.
# DLNALocalizationRequired=false

#----------------------------------------------------------------------------
# Transcoding/Muxing capabilities
#

# Transcode codecs for video and audio engines
# currently supported: MPEGAC3, MPEGTSAC3 or WMV for video, PCM or MP3 for audio
TranscodeVideo=WMV
TranscodeAudio=MP3

# Use default DVD buffer size: false = greater bitrate and faster encoding,
# but can generate incompatible videos, depends of your media renderer
DefaultVBVBufSize=true

#Does the media renderer supports DTS wrapped into LPCM in a mpeg file ?
WrapDTSIntoPCM=false

# Maximum bit rate supported by the media renderer (0=unlimited)
MaxVideoBitrateMbps=7

# Max Width and Height supported by the media renderer (0=unlimited)
# Max Resolutions: iPad/iPad2 = 1024 x 768, iPhone4 = 960x640, iPhone 3GS = 480 x 320. (on iPad 2 and iPhone4?, if you use the HDMI adapter it will push 1080p)
MaxVideoWidth=1024
MaxVideoHeight=768

# Does the media renderer supports only H264 L4.1 at most ?
H264Level41Limited=false

# Does music files need to be resampled at 44.1kHz?
TranscodeAudioTo441kHz=false

# Does the client need to receive transcoded video with minimal delay ?
# (Useful when the client has a small timeout delay)
TranscodeFastStart=true

# Size of the transcoded file (unknown length) sent to the renderer (could
# determine browsing failure/success) Possible values:
#
#                    -1: Specific value working with the PS3, means perfect transcoding
#                          and copying support (it is against the DLNA spec though)
#                     0: size attribute is NOT sent to the renderer (default value if
#                          this parameter isn't used)
# 100000000000: 100Gb, if you want to be sure that the media file is not cut
#                          before the end
TranscodedVideoFileSize=0

#----------------------------------------------------------------------------
# Misc Images

# Rotate JPEG files based on EXIF information
AutoExifRotate=true

#----------------------------------------------------------------------------
# Use MediaInfo for faster and proper file, codec and mime type management
# system (false by default).

# FIXME: Remove these two lines when the supported definitions are functioning properly
# MediaInfo=false
# StreamExtensions=avi,m4v,mkv,mov,mp4,ogg,rmvb,xvid,hdmov,hdm,flac,fla,dts,asf,asx,m2v

# FIXME: Playback is not so terrible with the supported definitions below
MediaInfo=true

# The media parser and this configuration file will recognize the following
# formats and codecs (lower case only, regular expressions are supported).
# Chosen from the most common used and supported formats and codecs.
#
#        mpegps       (mpeg presentation stream, used in DVD Videos, VCDs, etc.)
#        mpegts     (mpeg transport stream, used in sat tv, blu rays, etc.)
#        wmv        (Windows Media Video, tag also used for asf files)
#        avi        (AVI container)
#        mp4        (ISOM/MPEG4 container, or MPEG4 codec)
#        mov        (Quicktime container, Apple)
#        flv        (Flash Video)
#        rm         (Real Media, RMVB)
#        mkv        (Matroska)
#        wav        (WAVE file)
#        wavpac     (WavPack)
#        lpcm       (Linear PCM)
#        aac        (Advanced Audio Codec)
#        ac3        (Audio Coding 3)
#        mp3        (Mpeg Audio Layer 3)
#        mpa        (Mpeg Audio)
#        ogg        (Ogg Vorbis)
#        wma        (Windows Media Audio)
#        dts        (Digital Theater Systems)
#        dtshd      (Digital Theater Systems)
#        truehd     (TrueHD)
#        eac3       (Extended AC3)
#        atrac      (Atrac)
#        flac       (Free Lossless Audio Codec)
#        ape        (Monkey's Audio)
#        ra         (Real Audio)
#        mpc        (MusePack)
#        aiff       (AIFF)
#        alac       (Apple Lossless)
#        dv         (Digital Video)
#        mpeg1      (Codec used in VCD)
#        mpeg2      (Codec used in DVD Videos and HDTV)
#        divx       (DivX Video)
#        h264       (H264)
#        mjpeg      (M-JPEG)
#        vc1        (VC-1)
#        jpg        (Jpeg)
#        png        (PNG)
#        gif        (GIF)
#        tiff       (TIFF)
#        bmp        (Bitmap)
#        und        (Undetermined, if the parser did not recognize one of above)
# Usage:
#    f: format, MANDATORY (the only conf for a 'eat everything' renderer would be f:.+)
#    m: mimetype, STRONGLY RECOMMENDED (if not declared, an estimated value is assigned)
#    v: video codec
#    a: audio codec
#    n: max nb of audio channels
#    s: max audio sample frequency in Hz
#    b: max audio bitrate in bps
#    w: max width in pixels
#    h: max height in pixels
#    other flags: right now, only qpel and gmc (see avi)
#
#   In case of multiple matches, the first mime type of the list is the used one.
#   Be careful with regexps such as .+ : You should not use these except when you
#   are sure your renderer is quite versatile.
#
#   ☆ BUZZ Player can play almost anything, including:
#   Container formats: 3GP, AVI, ASF, FLV, MKV (Matroska), MOV (QuickTime), MP4, NUT, Ogg, OGM, RealMedia, Bink, WMV, XVID, DIVX.
#   Video formats: Cinepak, DV, H.263, H.264/MPEG-4 AVC, HuffYUV, Indeo, MJPEG, MPEG-1, MPEG-2, MPEG-4 Part 2, RealVideo, Sorenson, Theora, WMV, Bink
#   Audio formats: AAC, AC3, ALAC, AMR, DTS, FLAC, Intel Music Coder, Monkey's Audio, MP3, Musepack, RealAudio, Shorten, Speex, Vorbis, WMA, Bink.
#
#   Supported video quality:
#   Up to full HD quality (1920 x 1080 pixels) for Quick Time media files (mp4, mov, m4v, mpv)  -  ONLY IF YOU USE THE HDMI OUT CABLE!
#   Up to DV quality (720 x 576 pixels) for other media files (flv, mkv, wmv, avi, asf, divx, xvid, dat, vob, mpg…)

# [Supported video formats]:
Supported = f:avi|divx   v:mp4|divx|mjpeg   n:2   a:mp3   m:video/x-divx
Supported = f:mov   m:video/quicktime
Supported = f:mp4   v:mp4|h264   a:ac3   n:2   m:video/mp4
Supported = f:mpegps|mpegts|mkv   v:mpeg1|mpeg2   n:2   a:mp3   m:video/mpeg
Supported = f:ogg   v:ogg   a:mp3   n:2   m:application/ogg
Supported = f:rm   v:rm   a:ra   n:2   m:application/vnd.rn-realmedia
Supported = f:wmv   v:wmv|vc1   a:wma   n:2   m:video/x-ms-wmv

# [Supported audio formats]:
Supported = f:wav   a:dts|lpcm   n:2   s:48000   m:audio/wav
Supported = f:wav   n:2   s:48000   m:audio/wav
Supported = f:mp3   n:2   m:audio/mpeg
Supported = f:aac   n:2   a:(?!alac).+   m:audio/x-m4a
Supported = f:wma   n:2   m:audio/x-ms-wma

# [Supported image formats]
Supported = f:jpg   m:image/jpeg
Supported = f:png   m:image/png
Supported = f:gif   m:image/gif
Supported = f:tiff   m:image/tiff

# Use faster method to create DLNA tree with MediaInfo. Not supported by some renderers,
# false by default (upnp specification violation).
CreateDLNATreeFaster = true

#----------------------------------------------------------------------------


I used as base the file given by Raptor399 for airplayer, but I modified it a bit in order to allow the use of mediainfo, also please note I m using sb38. Because I found if using sb33 you must use an already known renderer nage in order to see tour file. I think this is a bug.

One of the key point is the fact apple didn't allow to use hardware acceleration for playing file other than the format which are playable by default on the Ipad or Iphone, the decoding for all other format is only software, this is the explaination why the config file is so restrictive.



I think to reduce processing on these mobile devices is there a way to take all the software rendering on the PMS and deliver as readable HARDWARE rendering file formats... ? Can anyone confirm how to do this?
Developed a few CONF files...
DeFlanko
 
Posts: 111
Joined: Sat Dec 05, 2009 6:49 pm
Location: San Pedro, CA

Re: iPad and iPhone

Postby Raptor399 » Sat Jul 30, 2011 8:58 pm

DeFlanko wrote:I think to reduce processing on these mobile devices is there a way to take all the software rendering on the PMS and deliver as readable HARDWARE rendering file formats... ? Can anyone confirm how to do this?

I have looked at the code, trying to understand how a renderer.conf can steer the process of transforming, but I don't quite get it yet.

I tried the most basic form of a renderer.conf with only one supported format defined:

Code: Select all
RendererName=Buzzplayer
RendererIcon=Buzzplayer.png
UserAgentSearch=Platinum/0.5.3.0, DLNADOC/1.50

MediaInfo=true
Supported = f:mov m:video/quicktime w:1024 h:768

If a renderer only supports one format there is little choice, I thought. Everything will have to be transcoded to a 1024x768 Quicktime video. I'm not entirely sure it works that way, I'm getting mixed results.
Raptor399
Project Member
 
Posts: 1916
Joined: Thu Mar 10, 2011 12:06 am

Re: iPad and iPhone

Postby nonolk » Sun Jul 31, 2011 9:18 am

Hello Raptor399,

I did the same as you and here are my conclusion.
The supported label just give the information to not transcode the file, I mean just stream the file.
The transcoding format is defined somewhere else, with the label transcodevideo and transcodeaudio, and for me by default the value for video is mpegac3 and PCM for audio.

I may be wrong in my conclusion as I didn't spend to much time to read the code in detail, but this is what I founded.

Best regards,
nonolk
 
Posts: 5
Joined: Sat Jul 30, 2011 1:58 pm

Re: iPad and iPhone

Postby SharkHunter » Wed Aug 10, 2011 7:34 pm

Some unsorted tems on Android streaming viewtopic.php?f=15&t=11681.
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Re: iPad and iPhone

Postby DeFlanko » Thu Aug 11, 2011 12:19 am

nonolk wrote:Hello Raptor399,

I did the same as you and here are my conclusion.
The supported label just give the information to not transcode the file, I mean just stream the file.
The transcoding format is defined somewhere else, with the label transcodevideo and transcodeaudio, and for me by default the value for video is mpegac3 and PCM for audio.

I may be wrong in my conclusion as I didn't spend to much time to read the code in detail, but this is what I founded.

Best regards,



See that's what i was thinking too but i wasn't to sure if those are the values we should be messing with...

But i guess now its worth given a whorl... any idea what the values need to be?
Developed a few CONF files...
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Re: iPad and iPhone

Postby Raptor399 » Thu Aug 11, 2011 7:13 am

DeFlanko wrote:See that's what i was thinking too but i wasn't to sure if those are the values we should be messing with...

But i guess now its worth given a whorl... any idea what the values need to be?


Well, there aren't that many possible combinations. Just try all. ;-)
This seems to be a minimal experimental configuration:

Code: Select all
RendererName=Experimental
RendererIcon=ps3.png

# Matching everything, be sure to remove all other renderer.confs
UserAgentSearch=.*

#Basic capabilities
Video=true
Audio=true
Image=true

# Default transcode codec for video, one of: MPEGAC3, MPEGTSAC3 or WMV
TranscodeVideo=MPEGAC3

# Default transcode codec for audio, one of: PCM or MP3
TranscodeAudio=PCM

MediaInfo=true
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