Blade_Beam wrote:Shagrath, I noticed something about the Max Bitrate Limit. I was helping my brother set up PMS over Wifi for his PS3 (I use a wired connection) and he was trying to limit the bitrate to 15 Mbps and had his Mpeg2 qualtiy set to Low WiFI and he was still having the bitrate jump over the limit he set with the rip he was using (he was using a 1080 rip, I know). Well, I was playing around helping a friend out and I noticed that the PS3.conf file has the VideoMaxBitrateMbps=0 while the 360 is set to 30, so I got to thinking that maybe the render config files were overruling the PMS.conf settings. So I tried an experiment for my brother, since I'm connected through a wired connection, I leave everything maxed out for best quality, well, I set the PS3.conf limit to 15 and left all of my PMS.conf settings the way I always keep them, max bitrate=0, etc, and I played a 720 rip and a mkv of Howl's Moving Castle whose opening in the hat store always gives me problems because I have the video scaler on set to 1080, it'll still go 100+ mbps over a wired connection and overflow my network and stutter. Well, after setting the PS3.conf to 15, my bitrate never passed 15, the highest I obtained, with all of my other settings intact, was 14.6. So I think there may be a problem in the code where the render configs overrule the PMS.conf.
This is working as intended. It's not that the renderer overrules, it's that PMS uses the lower of the two values (remember that 0 is unlimited).
In the case of your brother with the PS3 on wifi, the "bitrate jump" is due to the PS3 reporting the wrong bandwidth during stuttering.
In your case, the initial values were both unlimited, so it stayed unlimited. Then you forced 15 on one, so it forced 15. If you set the PS3.conf to 100 and PMS.conf to 15 you should see it force 15.
As for stuttering in general -
viewtopic.php?f=6&t=3507&start=90#p42818
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