meskibob wrote:As the FAQ clearly states, wireless G can be used for streaming 1080P material, but a wired connection is recommended and necessary for any transcoding. As such, it doesn't sound like there are any actual issues with the FAQ posts regarding stuttering.
If there are issues with specific renderer conf files (e.g. content that can be streamed is actually getting remuxed/transcoded), please confirm the issue with the latest snapshot (per the Forum Rules) and then report the issue (per the Forum Rules). In addition, you have the option to propose a fix in your post, or better yet submit a commit for review.
Comparing the requirements to stream/remux/transcode source 1080P content on the fly with those of playing Youtube's "1080P" content is ludicrous.
The listed FAQ post was created in early 2011, but was last updated July 2013 (look at the bottom of the post).
I've proven this incorrect today. A wireless connection can transfer data at a rate of approximately 1 MB (not Mb) per second. This has nothing to do with transcoding data unless your transcoded data has a bit rate of over 1024 bits/sec. Even then, it's still not entirely problematic if your PS3 is close enough as the PS3 was across the house in this case and the connection was slowed to around 5-10 Mb/sec (~1 MB) from router to PS3 and the PC was directly connected via ethernet.
The biggest problem with transcoding isn't wifi or ethernet as much as the ability for the PC to transcode the data and maintain the buffer for frames to be served.
As you get into the higher frame rates and larger picture sizes (1080P for example) your PC will be required to process more data as it sends the data to the PS3.
If you find that this is problematic for you, you can temporarily download the transcoded file as it's transcoded to your PS3 to watch without any stuttering what-so-ever by using the triangle button and selecting copy. This will take a while as the file will be a bit over 2.5 GB/hr depending on the length of the video and how much movement there is.
I will be testing the MKV container for PS3 later as I've heard mixed rumors of it working on the PS3 and it would hold several advantages over the MPEG container used by the PS3 media server by default. It should also make muxing and demuxing MUCH easier and quicker.
As far as optimization goes, try setting the cores that are used for transcoding to half of the default number as half of the cores are not really cores per-se as it uses what's called hyper threading to ready the core for the next set of data to be processed. I was running an i7 earlier today as well and made this small change and it worked flawlessly while even allowing for rewinding to earlier parts that I walked out of the room during. The biggest problem was found trying to fast forward, but it was able to maintain a 2.00x >> during an episode of Torchwood until my friend found the scene she wanted to share with us.