AviSynth Script for Motion Interpolation

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Re: AviSynth Script for Motion Interpolation

Postby SubJunk » Thu Apr 26, 2012 12:40 am

It can also be the codec settings, codec and container. MKVs are very fast to decode while MP4 and WMV are much slower. If you use scene releases it should be OK.
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Re: AviSynth Script for Motion Interpolation

Postby elyts » Thu Apr 26, 2012 6:18 pm

All movies are encoded with x264 and 1 to 14GB in size. Even the small movies are unwatchable.
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Re: AviSynth Script for Motion Interpolation

Postby SubJunk » Thu Apr 26, 2012 9:54 pm

Using SEt's latest 2.6 build?
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Re: AviSynth Script for Motion Interpolation

Postby maxideus » Sat Apr 28, 2012 6:05 am

I just wanted to add my experience with using Trumotion. It seems as though my HD files are not transcoding fast enough to the PS3. While streaming and monitoring my PC, my CPU utilization averages around 60-70% usage, and my GPU around 15% average. The problem is that the codec or PMS is not buffering fast enough? This causes stuttering and choppiness with no audio, unless I pause, and let the video buffer then I can play for a few minutes before the buffer runs out again.

Ideas?
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Re: AviSynth Script for Motion Interpolation

Postby elyts » Sat Apr 28, 2012 12:40 pm

Yep, I installed the newest version.
@maxideus: I think that is exactly the same problem I have with 1080p movies .. exept my GPU doesnt do anything..
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Re: AviSynth Script for Motion Interpolation

Postby SubJunk » Sun Apr 29, 2012 12:51 am

Yeah that just means your computer probably isn't fast enough to do it. I've only had to do that once and it was on a MP4 file, never on MKVs.
Anyway the things you can do to make it run faster are to make sure you are running Avisynth 2.6a3 with SEt's custom 2012.04.03 DLL. That will ensure the best multithreading stability and utilisation, much better than in Avisynth 2.5.8.
If that's already done you just don't have the hardware to do it.
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Re: AviSynth Script for Motion Interpolation

Postby maxideus » Sun Apr 29, 2012 2:16 am

SubJunk wrote:Yeah that just means your computer probably isn't fast enough to do it....
Anyway the things you can do to make it run faster are to make sure you are running Avisynth 2.6a3 with SEt's custom 2012.04.03 DLL. That will ensure the best multithreading stability and utilisation...


I've already updated my Avisynth to SEt's version prior to using Trumotion.

My question is, if my hardware is not enough, why isn't the utilization on CPU and GPU 100%? More curiously, is it possible to use more GPU processing power because 15% is quite underutilized when there's more HP to be tapped.
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Re: AviSynth Script for Motion Interpolation

Postby SubJunk » Sun Apr 29, 2012 2:54 am

maxideus wrote:if my hardware is not enough, why isn't the utilization on CPU and GPU 100%? More curiously, is it possible to use more GPU processing power because 15% is quite underutilized when there's more HP to be tapped.
MPlayer decides how much CPU to use and it never reaches 100% when paired with Avisynth, not sure why. As for GPU, GPU is used for creation of the vectors that are used to create the new frames but the rest of the processing is done by the CPU, so the video card will never be 100% used unless it's a slow GPU. It's possible that the GPU will be used for more things in the future but that has nothing to do with PS3MS.
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