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Re: PMS SubJunk Build 40 (Updated 2011-08-13)

Postby SubJunk » Mon Aug 15, 2011 8:30 am

SB41 is released, which should fix the subtitle outline bug :)
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby marco275 » Mon Aug 15, 2011 8:39 am

So maybe it is time for the Mencoder Subjunk build to go in the PMS SVN build then? :)
I try'd to put it in there manualy but that for some reason doens't work.
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby SubJunk » Mon Aug 15, 2011 8:45 am

We are getting closer to that goal but I think there is still a bug with DVD ISO playback. I have been meaning to test it and I will soon.
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Re: PMS SubJunk Build 40 (Updated 2011-08-13)

Postby SuperDre » Mon Aug 15, 2011 3:51 pm

SubJunk wrote:SB41 is released, which should fix the subtitle outline bug :)


will test it tonight, thanx very much, since the subjunk builds have arrived I've not even looked back at the official builds, LOL..
And it will be awesome if you'll be able to fix all quirks people have with all their different devices..

I hope for the future when your mencoder build is really solid, support for GPU encoding will be supported, but I guess that's a whole different ballgame and a lot of work..
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby ExSport » Mon Aug 15, 2011 9:01 pm

GPU encoding? Forget it.
If exists then it is crap and when you are talking about CoreAVC/DiAVC/FFDSHOW then it is DECODING only.
Anyway only Sherpya builds supports dshow decoders like above :?
But it is useful also in case of decoding only, my tests were about 20-30% faster with DiAVC because 1080p decoding part used less CPU time so encoding process had more CPU cycles free = file encoded at about 25% sooner.
It can help in case your PC can't encode in real time. With old MEncoder on my old test PC I had 21fps=no realtime encoding possible, but when I used DiAVC/CoreAVC, encoding was at about 27fps=realtime encoding possible 8-)
Maybe some time we will have GPU decoding in MEncoder but not encoding.
http://oss.netfarm.it/dsnative/
Last edited by ExSport on Mon Aug 15, 2011 10:59 pm, edited 1 time in total.
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby marco275 » Mon Aug 15, 2011 9:59 pm

ExSport wrote:GPU encoding? Forget.
If exists then it is crap and when you are talking about CoreAVC/DiAVC/FFDSHOW then it is DECODING only.
Anyway only Sherpya builds supports dshow decoders like above :?
But it is useful also in case of decoding only, my tests were about 20-30% faster with DiAVC because 1080p decoding part used less CPU time so encoding process had more CPU cycles free = file encoded at about 25% sooner.
It can help in case your PC can't encode in real time. With old MEncoder on my old test PC I had 21fps=no realtime encoding possible, but when I used DiAVC/CoreAVC, encoding was at about 27fps=realtime encoding possible 8-)
Maybe some time we will have GPU decoding in MEncoder but not encoding.
http://oss.netfarm.it/dsnative/


I think Decoding is what he meant, because PMS is not encoding anything.
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby squadjot » Mon Aug 15, 2011 10:46 pm

Isn't PMS/Mencoder doing both?
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby ExSport » Mon Aug 15, 2011 11:09 pm

PMS transcodes, remuxes or streams. Transcoding = encoding. If you need to transcode, video have to be decoded first.
So PMS does both. It does it in software way, there is no HW encoding and yes, there is HW decoding but with Sherpya build only.
Anyway the fastest h264 decoder out there is DiAVC which is SW decoder but it is faster than CoreAVC/FFDshow HW decoders. 8-)
But what I remember CoreAVC is CUDA and SW decoders but FFDShow is DXVA/SW.
CUDA copies decoded frames to memory so encoders can see decoded picture = usable with MEncoder
DXVA sends decoded frames directly to the output so decoded picture is not copied to memory = can't be used with MEncoder
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby SubJunk » Mon Aug 15, 2011 11:41 pm

I can add dsnative support to my builds if people want it :)
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Re: PMS SubJunk Build 41 (Updated 2011-08-15)

Postby Tol Phobos » Tue Aug 16, 2011 12:05 am

Hello SubJunk.

Regarding HW accelerated decoding, I'm interested to activate CrystalHD support into PS3MS (read this for more details).

I have tested PMS SubJunk Build 41 with "vc=ffmpeg12crystalhd,ffodivxcrystalhd,ffh264crystalhd,ffvc1crystalhd" option, and this support is not activated :

C:\Program Files\PS3 Media Server\win32>mplayer D:\2012.avi
<-[0;37mMPlayer SB10 (C) 2000-2011 MPlayer Team
Custom build by SubJunk, http://www.spirton.com

<-[0m<-[0;37m
Playing D:\2012.avi.
<-[0m<-[0;37mAVI file format detected.
<-[0m<-[0;37m[aviheader] Video stream found, -vid 0
<-[0m<-[0;37m[aviheader] Audio stream found, -aid 1
<-[0m<-[0;37mVIDEO: [XVID] 640x272 24bpp 23.976 fps 484.4 kbps (59.1 kbyte/s)
<-[0m<-[0;37mClip info:
<-[0m<-[0;37m Software: VirtualDubMod 1.5.10.3 Fr | http://www.virtualdub-fr.org || (build 2550/release)
<-[0m<-[0;37mLoad subtitles in D:\
<-[0m<-[0;31m<vo_directx><ERROR>Your card doesn't support overlay
<-[0m<-[0;37m==========================================================================
<-[0m<-[0;37mForced video codec: ffmpeg12crystalhd
<-[0m<-[0;37mForced video codec: ffodivxcrystalhd
<-[0m<-[0;37mOpening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
<-[0m<-[0;31mCannot find codec 'mpeg4_crystalhd' in libavcodec...
<-[0m<-[0;37mVDecoder init failed :(
<-[0m<-[0;37mForced video codec: ffh264crystalhd
<-[0m<-[0;37mForced video codec: ffvc1crystalhd
<-[0m<-[0;37mOpening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
<-[0m<-[0;31mUnsupported PixelFormat 61
<-[0m<-[0;31mUnsupported PixelFormat 53
<-[0m<-[0;37mSelected video codec: [ffodivx] vfm: ffmpeg (FFmpeg MPEG-4)
<-[0m<-[0;37m==========================================================================
<-[0m<-[0;37m==========================================================================
<-[0m<-[0;31mRequested audio codec family [mpg123] (afm=mpg123) not available.
Enable it at compilation.
<-[0m<-[0;37mOpening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders
<-[0m<-[0;37mAUDIO: 48000 Hz, 2 ch, floatle, 128.0 kbit/4.17% (ratio: 16000->384000)
<-[0m<-[0;37mSelected audio codec: [ffmp3float] afm: ffmpeg (FFmpeg MPEG layer-3 audio)
<-[0m<-[0;37m==========================================================================
<-[0m<-[0;37mAO: [dsound] 48000Hz 2ch s16le (2 bytes per sample)
<-[0m<-[0;37mStarting playback...
<-[0m<-[0;31m[mpeg4 @ 00fd4150]<-[0m<-[0;31mInvalid and inefficient vfw-avi packed B frames detected
<-[0m<-[0;37mCould not find matching colorspace - retrying with -vf scale...
<-[0m<-[0;37mOpening video filter: [scale]
<-[0m<-[0;37mMovie-Aspect is 2.35:1 - prescaling to correct movie aspect.
<-[0m<-[0;37m[swscaler @ 00fb9994]<-[0m<-[0;37musing unscaled yuv420p -> bgra special converter
<-[0m<-[0;37mVO: [directx] 640x272 => 640x272 BGRA
<-[0m


I think that is "just" :? a compilation setting to enable by using Broadcom Crystal HD drivers. Indeed, CrystalHD code (crystalhd.c file) is already present in all lastest sources you use. I'm not enough skilled to do it by myself, and I think that it will be better for all users it is directly integrated in your releases.

I will be please to help you by testing and verifying this feature adding.

Thank you very much for your work & best regards.
Home Cinema : Sony Bravia KDL-46EX500, Denon AVR-1910, Klipsch HD Theater 500
NAS PS3MS : Intel D510MO Atom, 2Go, Seagate M7200.4 500Go, FastTrak TX2300, 2*WD CaviarGreen 1To RAID1, AW-VD920H CrystalHD BCM70015, In-Win BM639, WinXP SP3 Pro
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