Fix for FLAC 24 bit 96 Khz

Discuss issues related to PS3 Media Server development (only for programmers)

Re: Fix for FLAC 24 bit 96 Khz

Postby rooneyp1976 » Fri Mar 15, 2013 11:32 am

hey speedxl,

that pastebin comes up with Unknown Paste ID! , can you try again?

also, on the file you were playing. Can you get the information from it using vlc?
open the flac in vlc, then in the menu, choose media information, then codec details.

and finally, are you playing it using the video section of your ps3?
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Re: Fix for FLAC 24 bit 96 Khz

Postby ExSport » Fri Mar 15, 2013 4:25 pm

I suppose his file is 5.1 and not 2.0 for which you made a fix?
Maybe I am wrong 8-)
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Re: Fix for FLAC 24 bit 96 Khz

Postby rooneyp1976 » Fri Mar 15, 2013 5:06 pm

Hey, could you re-upload to paste bin. I can't access your link
Also, can you get the details of the file you are tyring to play using VLC. Go to media information > codecs
And finally, are you playing it back using the PS3 Video section?
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Re: Fix for FLAC 24 bit 96 Khz

Postby PS1337 » Mon Mar 18, 2013 9:24 pm

Hey, i installed your 1.80 fix for flac 24 bit, but i only get a http 500 error ?
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Re: Fix for FLAC 24 bit 96 Khz

Postby PS1337 » Tue Mar 19, 2013 6:12 pm

same error on ums :(
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Re: Fix for FLAC 24 bit 96 Khz

Postby rooneyp1976 » Mon Mar 25, 2013 10:31 pm

what was the sample rate of the 24bit file?
can you upload a detailed log file?
could you upload the file you were trying to play? you could send me a PM if you don't want to share it publicly
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Re: Fix for FLAC 24 bit 96 Khz

Postby luchopcerra » Fri Mar 29, 2013 8:11 pm

I had the same error using 1.8 bluid whith the fix, http 500 error

browsing from video tab, i get a transcode tab in which i found a {hi fidelity} engine? listing all the .flac files, but when played i got the error

the files i'm traing are flac 2ch 96k 24bit

had to say, i didn't even look the code...

thanks

PD: using audio tab, FFmpeg Audio engine, check the "Automatic audio resampling to 44.1 or 48 kHz" i can play them nice, but i don't know the resolution i am geting, best-case i get 48/24 worst 44.1/16 , but how could i know? my reciver did't tell me
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Re: Fix for FLAC 24 bit 96 Khz

Postby d3m0n1q_733rz » Sun Sep 22, 2013 9:10 am

Have you tested a simple addition of these lines to the renderer file and modifying the wav audio line similarly?

Supported = f:lpcm a:lpcm b:16 n:6 s:96000 m:audio/l16
Supported = f:lpcm a:lpcm b:24 n:6 s:96000 m:audio/l24

If so, it saves me some testing tonight. I'll be testing the 24-bit LPCM later once I have the audio copied to my media server from the laptop. I know that the 16-bit seems to work well with both 1.90.1 and 1.90.2. But I haven't had the chance to test 24-bit or 48-bit as of yet. Anime comes first!

As to your answer, I believe the PS3 will tell you what it's receiving from the server in the information tab of the transcoded file's triangle menu. OR you could copy the transcoded file to the PS3, copy the copied file to a USB drive and analyze the file on your PC via Foobar2000 or something that will tell you directly what the file is. That is, assuming you have it playing first. 8-)

Edit: I've just tested this and the output is a 16-bit wav file of 48000 Khz regardless of the settings I use. Yep, it's broke.
Edit 2: The Playstation 3 console can not handle 24-bit LPCM data. This is made apparent by utilizing the l24 mime type which is standard for 24-bit LPCM media. Furthermore, the WAV portion of the supported media needs to be replaced with LPCM and the mime type with l16 as x-wav and wav are not supported. You can determine this by creating a new LPCM line and commenting out the wav line in the renderer file. Also of note is that I have tested with different variations of wav files ranging from 16-bit 48 Khz, to 24-bit 96 Khz and even 16-bit 96 Khz for good measure. 16-bit LPCM with a mime type of l16 and no greater than 48 Khz is the greatest WAV variation supported by the PS3 and l16 IS REQUIRED as the mime type.

That is all.
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